David Paul Ramos Benv1010
Saturday, April 25, 2020
5 Best Models Photos
Paper folding Model 1:10
Massing and Form Model 1:10
Paper Pavilion Room Model 1:10
Final Model 1:20
Tuesday, April 21, 2020
Presentation and 100 word Statement
100 word statement
PEOPLE AND PROCESS
118 words
Presentation
Panels
Transcript
My name is David Ramos and I am a first year architecture
student at UNSW.
Communication in the built environment comes with this sense
of style that is important in bridging design and people.
When it comes to Architecture, I have come to understand
while pursuing my childhood dream that it is a craft that has a lot of heart
and soul to it.
I wanted to explore the communication by process redesigning
my own room as I am my own client and this was a great opportunity to really
think critically as to how I could make my own room better for me. And what are
the things I like.
I started out with rough sketches only because I wanted to
really wanted to be spontaneous in model making with spaces that were tangible
and dynamic and reacted to the real world through light and scale.
At first, I really struggle with knowing what direction to
take so I decided to just embrace the paper folding techniques with some of the
most flexible ones being the X-form spans.
Using that, a V pleat and a masu box for the entrance I came
up with an interesting structure that was almost Gehry-esque.
By really limiting myself to just tangible design I was able
to make massing models with the flexibility of paper and really explore the
intricacies of structure
Light was definitely an important aspect I tried to consider
in these models – because in architecture, we build for people and these models
should be communicating how our designs serve people.
Openings for natural light were something that I had to
think about in most of the more developed models and this sense of people
centre designed was something I tried to explore in interior spaces by using a
section model to really communicate the circulation of people. The cardboard
was a much firmer material for firmer ideas.
Even taking some reference from my current studies in
Architecture such as Jorn Utzon’s Can Lis is Majorca.
For my Final model I developed a sketch which proved to have
such a large contrast with the actual final model – highlighting the varying
degrees of effectiveness between sketches and models in communication.
The different materials really ground the model in reality
which I tried to further accentuate in the final renders – really experimenting
with my interests but more importantly the atmosphere of each snapshot.
In any particular render if you remove the people, a
completely different emotion arises when you look at it.
I wasn’t focused on making my renders absolutely amazing
because I still have a lot to learn about architecture – but when we think of
what makes something beautiful –the superficial idea about the aesthetics and
form is so oversaturated
True architecture is beautiful when it serves people, it is
timeless – and that’s why I took the extra effort to always showcase people in
my projects.
I remember in the first lecture in communications, Kate and
Russell told us “you are the future leaders who will collaboratively design and
build our cities and homes”
I think the one think I want to be remembered for in my work
is not my name but the idea and attached to my projects
REFERENCES
Truth (Helios Remix) - All Is Wild, All Is Silent Remixes. 2009. Album. https://www.youtube.com/watch?v=BKmPrSE4VCA.Monday, April 20, 2020
Week 8 Photoshop Rendering
Render 1
The materials I chose were a bronze and dark timber planks. I wanted to really explore architecture, the environment and its relationship with people to see how it creates mood. These materials were an interesting choice, as they were solely meant to communicate contrast with the winter environment. With people added to the render, it appears the structure is very much like a tourist attraction.
Render 2
Furthermore it developing my style, I chose a bold choice to make my next Photoshop render a lot more cartoon-ish. The materials chosen were much more in line with the original 'Can Lis', the building my model takes a lot of reference from, that being sandstone with liberties of a different timber and stained glass. In the graphic of the person I have chosen to composite, the mood is a lot more ominous with the architecture immediately have a sense of danger associated with it due to the action of the person with a gun. Almost as it the architecture is strange and peculiar due to its relationship with the person.
Render 3
For my final render and my own interests, I wanted the building to feel 'alive'. I added an abundance of people to show the space being use with illustrations being composited doing a variety of actions such as standing on the balcony, taking photos, playing sport and dancing. The materials I have chosen were concrete, plywood and cladding to further reinforce to idea of architecture revolving around people, with the colours and texture being lively and contributing to the greenery of the scene.
It's interesting to think how different the spaces may be if the people were removed from each of the illustrations?
Process Photos
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